Fitz — Fizzwick Tanglebram


Identity

Full NameFizzwick TanglebramGoes ByFitz
ClassSongfilch (Bard/Rogue)Level7
RaceGnomeAlignmentChaotic Good
SizeSmallAge36 (≈ 16 human)
Height3’4”Weight39 lbs.
HairAuburnGenderMale
HomelandSandpoint, Varisia — Gull StreetDeityDesna
Favored ClassSongfilch (counts as Bard)FCB Choice+1 Bardic Performance round/level

Ability Scores

AbilityBaseRacialEye PowderHeadbandFinalModifier
Strength7–2——5–3
Dexterity16———16+3
Constitution12+2——14+2
Intelligence14———14+2
Wisdom8—–2—6–2
Charisma18+2+2+224+7

Eye Powder (Session 5): permanently transferred 2 Wis → Cha. Headband of Alluring Charisma +2 (equipped).


Combat Statistics

StatValueFormula
HP50rolls by level + 2 Con/level
AC1810 + 4 mithral chain + 3 Dex + 1 size
Touch AC1410 + 3 Dex + 1 size
Flat-Footed1510 + 4 armor + 1 size
Initiative+5+3 Dex + 2 Excitable
Speed30 ft.Boots of Striding and Springing
BAB+5Level 7
CMB+15 + (–3 Str) + (–1 size)
CMD1510 + 5 + (–3) + (–1) + 3 Dex

Saving Throws

SaveTotalFormula
Fortitude+83 base + 2 Con + 3 Cloak
Reflex+125 base + 3 Dex + 3 Cloak + 1 Medallion
Will+95 base + (–2 Wis) + 3 Cloak + 1 Medallion + ⚠️ +2 unconfirmed

Note: Gnome +2 vs. illusions (illusion effects only). Gnome +4 vs. fear. Well-Versed +4 applies only vs. bardic performance, sonic, and language-dependent effects. ⚠️ Will save has an extra +2 source not yet confirmed — check with Robert.


Skills

56 skill ranks total (8/level × 7 levels). All class skills.

SkillCSAbilityModRanksMiscTotalNotes
Acrobatics✓Dex+31+5 boots (jump only)+9
Bluff✓Cha+75—+15
Diplomacy✓Cha+75—+15
Disable Device✓Dex+36+2 MW tools+14
Escape Artist✓Dex+34—+10
Knowledge (Arcana)✓Int+23+3 BK+11
Knowledge (Dungeoneering)✓Int+21+3 BK+9
Knowledge (Geography)✓Int+21+3 BK+9
Knowledge (History)✓Int+21+3 BK+9
Knowledge (Local)✓Int+21+3 BK+9
Knowledge (Nature)✓Int+21+3 BK+9
Knowledge (Planes)✓Int+21+3 BK+9
Knowledge (Religion)✓Int+23+3 BK+11
Perception✓Wis–26+2 gnome+9Trap Spotter: auto-check within 10 ft.
Perform (Oratory)✓Cha+75—+15Core identity
Sense Motive✓Wis–21—+2
Spellcraft✓Int+25—+10
Stealth✓Dex+36+4 size+16Fast Stealth: no –5 at full speed

Bardic Knowledge: +3 (½ level) to all Knowledge checks, may attempt untrained.


Bardic Performance

30 rounds/day — 4 base + 7 Cha + 12 (Extra Performance ×2) + 7 FCB

PerformanceDescription
Diversion (Su)Will DC 20 or target hears ghost sounds; Fitz may immediately Stealth to vanish. Replaces Distraction.
Obfuscate (Sp)Grants invisibility (as spell) to self or creature within 30 ft. for as long as performance maintained. Lingering Performance extends 2 rounds after stopping. Replaces Fascinate.
Piercing Crescendo (Su)Standard action. Ranged touch, 30 ft., no AoO. 1d4 piercing + 3 sonic. Ignores hardness and DR. Fort or Will DC 20 vs. Daze (1 round). Not subject to SR. Replaces Countersong.
Shrouded Step (Sp)Greater Invisibility via performance (standard action, 1 BP/round). Persists through attacks. After successful Diversion, substitutes for Stealth as move action + 1 extra BP. Replaces Suggestion.
Inspire Competence +3Ally within 30 ft. gets +3 competence bonus on one skill. Requires line of sight/hearing.

Sneak Attack

+3d6 (1d6 base + 1d6 at L5 + 1d6 Accomplished Sneak Attacker)

  • Free with Piercing Crescendo when target is flat-footed, invisible, after successful Diversion, etc.
  • +1 BP round to apply when not naturally qualifying — no check or save needed.

Spells

Spell Save DC = 10 + spell level + 7 (Cha mod)

Spell Slots: 6/5/4/2 per day (Robert’s full bard table)

Cantrips (6 known — at will)

  • Detect Magic
  • Flare
  • Mage Hand
  • Mending
  • Message
  • Read Magic

1st Level (5 known — 5/day · DC 18)

  • Coin Shot — ranged touch, 1d6+1/lvl, 20 ft.
  • Cure Light Wounds — heals 1d8+1 HP
  • Feather Fall — slow falling
  • Jitterbugs — Will DC 18; –4 Dex checks/skills, can’t delay/ready/total defense; 1 rd/lvl; Illusion [mind-affecting]
  • Summon Monster I ⚠️ confirm intentional with Robert

2nd Level (4 known — 4/day · DC 19)

  • Glitterdust — blinds and reveals invisible creatures
  • Heroism — +2 morale to attacks, saves, skills
  • Invisibility — standard invisibility
  • Mirror Image — 1d4+1 illusory duplicates

3rd Level (2 known — 2/day · DC 20)

  • Dispel Magic
  • Good Hope — +2 morale bonus to attacks, saves, skills, damage, ability checks

Traits & Drawbacks

Traits

Excitable (Gnome) +2 trait bonus on Initiative. Total: +5.

Naturally Gifted (Gnome) +1 extra use/day of any one gnome SLA (Dancing Lights, Ghost Sound, Prestidigitation, or Speak with Animals). Choose fresh each morning.

Drawbacks

Naive –2 AC vs. attacks with improvised weapons; –2 CMD vs. dirty trick combat maneuvers.

Forgetful When leaving a location visited for 1+ hour, make DC 10 Wis check. Failure = leave behind one random mundane item.


Feats

LevelFeatSource
1stExtra Performance — +6 BP rounds/dayLevel feat
1stLingering Performance — BP effects persist 2 rounds after stoppingDrawback bonus feat
2ndSpellsong — conceal casting / maintain concentration via performanceClass bonus feat
4thExtra Performance — +6 more BP rounds/day (total +12)Level feat (Robert approved swap from Weapon Finesse)
7thAccomplished Sneak Attacker — +1d6 sneak attackLevel feat

⚠️ Level 5 general feat still unresolved in FGU — confirm with Robert.


Rogue Talents

LevelTalent
2ndTrap Spotter — passive auto-Perception check within 10 ft. of trap
6thFast Stealth — move at full speed using Stealth with no –5 penalty

Class Features

FeatureNotes
Bardic Knowledge +3½ level to all Knowledge checks; untrained OK
Bardic Performance 30/daySee above
Sneak Attack +3d6See above
CantripsAt will
Well-Versed+4 saves vs. bardic performance, sonic, language-dependent effects
Inspire Competence +3+3 competence to ally skill check within 30 ft.
Lore Master 1/dayTake 10 on any Knowledge; 1/day take 20
Shrouded StepGreater Invisibility via bardic performance (gained L6)

Gnome Racial Traits

TraitEffect
Small Size+1 size to AC and attacks; +4 Stealth; –1 CMB/CMD
Low-Light VisionSee twice as far in dim light
+2 Con, +2 Cha, –2 StrApplied to final scores
+2 vs. IllusionsRacial bonus on saves vs. illusion effects only
+1 DC Illusions+1 to save DCs of illusion spells Fitz casts
+4 vs. FearRacial bonus on saves vs. fear effects
Obsessive+2 racial on one Craft or Profession skill
Gnome Magic1/day each: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals (CL = character level)
Hatred+1 attack vs. goblinoids and reptilians
Defensive Training+4 dodge bonus to AC vs. giants
Weapon FamiliarityGnome weapons treated as martial

Equipment

Worn / Carried

ItemCostWeightNotes
Mithral Chain Shirt1,100 gp10 lb.Light, +4 AC, max Dex +6, 0% spell fail
Cloak of Resistance +414,400 gp1 lb.+4 all saves (10% discount applied)
Headband of Alluring Charisma +23,600 gp1 lb.+2 Cha (10% discount applied)
7-sided Star Medallion——Neck; +1 all saves; Desna’s symbol
Boots of Striding and Springing5,500 gp1 lb.Speed 30 ft.; +5 Acrobatics (jump only)
Hat of Disguise1,800 gp—Alter self at will
Handy Haversack2,000 gp5 lb.Center pouch 80 lb.
Rapier20 gp2 lb.1d6 piercing, 18-20/×2; Weapon Finesse (Dex to hit)
Scarf, bladed12 gp2 lb.1d4 slashing, 19-20/×2, reach; appears as Varisian scarf
Masterwork Thieves’ Tools100 gp2 lb.+2 Disable Device
Masterwork Flute—1 lb.From Glassworks

Consumables

ItemQtyNotes
Wand of Cure Light Wounds50 charges
Wand of Identify15 charges
Wand of Silent Image5 charges
Potion of Cure Light Wounds3
Potion of Cure Moderate Wounds6
Potion of Gaseous Form1
Scroll: Comprehend Languages1
Scroll: Minor Image1
Scroll: See Invisibility1
Scroll: Whispering Wind1
Ion Torch1
Trail Rations2010 days
Waterskin1

Story Items

ItemNotes
Nualia’s Journals and NotesFrom Glassworks
Ripnugget’s KeyringStory item
Chieftain KeyStory item
Masterwork Manacles ×2Loot

Coin

DenominationAmount
Gold Pieces282 gp
Platinum Pieces12 pp
Silver Pieces17 sp

Background

Family

FatherCorvin Tanglebram — fisherman, owner of the Stellar Sturgeon
MotherMaesel Tanglebram — practical, quietly supportive
Sibling 1Pip (Pipplewhistle) Tanglebram — age ~11, hero-worships Fitz
Sibling 2Nessa Tanglebram — age ~8, disturbingly perceptive

Personality Storyteller at heart. Collects tales from traveling bards. Performs for neighborhood kids. Eternally curious — asks questions to hear more, then recites the answers back to check he got them right. A blend of Tasslehoff Burrfoot (irrepressible curiosity, light fingers), Mickey Mouse (boundless enthusiasm, chaotic energy), Bilbo Baggins (unexpected depth, love of home mixed with hunger for adventure), and Scanlon Shortholt from Critical Role (charming performer, quick wit, always spinning a situation to his advantage).

Goal Get out of Sandpoint and see the world. Magnimar. Riddleport. Anywhere with stories worth telling.

Fear Spending his whole life on the Stellar Sturgeon.

Deity Desna — Goddess of Dreams, Stars, Travelers, and Luck (CG). Fitz lights a candle to her most nights, asking quietly when it will finally be his turn to go somewhere.


Piercing Crescendo — Full Ruling Text

(Robert Wilhelm ruling)

Standard action. Ranged touch attack, 30 ft., no AoO. Deals 1d4 piercing + 3 sonic (½ level 7 = 3). Ignores hardness and DR. Note is inaudible to all but the target. Fort or Will save DC 20 (10 + 3 + 7 Cha) or dazed 1 round. Supernatural ability, not subject to spell resistance.

Sneak Attack: Free whenever Fitz naturally qualifies. Costs +1 BP round to force when he would not.

Range increases to 40 ft. at 8th level, 50 ft. at 15th.


Open Items / Confirm with Robert

  • ⚠️ Will save extra +2 source — FGU shows higher Will than formula explains
  • ⚠️ Summon Monster I — intentional or FGU auto-populated?
  • ⚠️ Level 5 general feat — still not recorded in FGU
  • ⚠️ Accomplished Sneak Attacker repeat — can it be taken again when sneak dice ≤ ½ level? (Dirty Tactics Toolbox)
  • ⚠️ FGU BP rounds — FGU shows 27, should be 30; fix Extra Performance count in FGU
  • ⚠️ FGU speed — still showing 20 ft.; boots not applied in FGU
  • ⚠️ FGU sneak attack label — shows +2d6, should be +3d6
  • ⚠️ Piercing Crescendo DC in FGU — shows 17, should be 20 (Cha 24 = +7)

Sheet current as of Level 7, post-shopping. GM: Robert Wilhelm. Campaign: Rise of the Runelords.