Fizzwick Tanglebram — Level History
Complete progression log for Fizzwick Tanglebram in Rise of the Runelords.
Level 1 — Session Zero / Session 1
Character Creation
- Array: Set Three (17, 16, 14, 12, 8, 7) + 5 bonus points (Core race)
- Bonus point spend: 7→8 Str (2 pts), 17→18 Cha (4 pts)
- Racial: +2 Con, +2 Cha, –2 Str applied
- Final scores: Str 5, Dex 16, Con 14, Int 14, Wis 8, Cha 20
Stats
- HP: 10 (8 base + 2 Con)
- AC: 16 (10 + 2 leather armor + 3 Dex + 1 size)
- BAB: +0, CMB: –4, CMD: 10
- Fort +2 / Ref +5 / Will +1
- Initiative: +5 (Dex +3, Excitable +2)
- Speed: 20 ft.
- Bardic Performance: 16 rounds/day (4 base + 5 Cha + 6 Extra Performance + 1 FCB)
Feats
- Extra Performance (level 1 feat) — +6 BP rounds/day
- Lingering Performance (drawback bonus feat) — BP effects persist 2 rounds after stopping
Drawbacks
- Naive — –2 AC vs. improvised weapons; –2 CMD vs. dirty tricks
- Forgetful — DC 10 Wis check when leaving location or lose mundane item
Traits
- Excitable (Gnome) — +2 Initiative
- Naturally Gifted (Gnome) — +1 extra gnome SLA use/day
Skills (8 ranks)
Bluff 1, Diplomacy 1, Disable Device 1, Knowledge (Local) 1, Perception 1, Perform (Oratory) 1, Sleight of Hand 1, Stealth 1
Spells Known
- 0 (4): Detect Magic, Prestidigitation, Mage Hand, Dancing Lights
- 1st (2): Cure Light Wounds, Jitterbugs
Equipment
- Leather Armor (10 gp, 15 lb.) — later replaced
- Rapier (20 gp, 2 lb.)
- Scarf, bladed (12 gp, 2 lb.) — flavor only, no proficiency
- Ink, Portrait book, Inkpen, Belt pouch
- Starting gold: 105 gp (Bard avg 3d6×10)
- Remaining: 43 gp 9 sp (after equipment; daggers and shield removed session 1)
Robert’s Rulings Established
- Full bard spellcasting (not diminished)
- Piercing Crescendo gets Fort or Will save vs. daze (DC 10 + ½ level + Cha)
- Piercing Crescendo ignores hardness AND damage reduction
- Sneak attack FREE when naturally qualifying; costs +1 BP round to force
- Gnome FCB (+1 BP round/level) applies to Songfilch
- Songfilch casts in light armor without spell failure
Class Features Gained
- Bardic Knowledge (+1)
- Bardic Performance (Diversion, Obfuscate, Piercing Crescendo)
- Sneak Attack +1d6
- Cantrips
Level 2 — Session 2
Stats Changes
- HP: 15 (+5)
- AC: 18 → Masterwork Studded Leather purchased (later upgraded)
- BAB: +1, CMB: –3, CMD: 11
- Fort +2 / Ref +6 / Will +4 (base saves improved)
- Bardic Performance: 17 rounds/day (+1 FCB)
New Class Features
- Spellsong (class bonus feat) — conceal casting / maintain concentration via performance
- Well-Versed — +4 saves vs. bardic/sonic/language-dependent effects
New Rogue Talent
- Trap Spotter (level 2) — passive auto-Perception check within 10 ft. of trap
Skills (8 new ranks, 16 total)
Added: Bluff +1, Diplomacy +1, Disable Device +1, Escape Artist 1, Knowledge (History) 1, Perception +1, Spellcraft 1, Stealth +1 Dropped from level 1: Sleight of Hand (moved elsewhere)
Spells Known Added
- 0 (5th): Ghost Sound
- 1st: Jitterbugs confirmed as Gnome version
Equipment Changes
- Masterwork Studded Leather (175 gp) — purchased
- Wand of Cure Light Wounds (50 charges) — gifted
- Potion of Cure Light Wounds ×2, Potion of Cure Moderate Wounds ×1
- Ion Torch, Masterwork Thieves’ Tools, Masterwork Flute (from Glassworks)
- Handy Haversack (2,000 gp)
- Composition notebook (replaces portrait book)
- Gold from goblin rescue + Glassworks search
Notable Events
- Survived Swallowtail Festival goblin attack
- Explored and cleared the Glassworks
- Acquired Nualia’s Journals and Notes, Ripnugget’s Keyring, Chieftain Key (story items)
Level 3 — Session 3
Stats Changes
- HP: 23 (+8)
- AC: 18 (Mithral Chain Shirt purchased — replaces MW Studded Leather)
- BAB: +2, CMB: –2, CMD: 12
- Fort +3 / Ref +6 / Will +4
- Speed: 20 ft.
- Bardic Performance: 18 rounds/day (+1 FCB)
- Piercing Crescendo sonic damage: +1 (½ level 3, rounds down)
New Class Features
- Inspire Competence +2 — ally within 30 ft. gets +2 competence on skill check
New Rogue Talent
- Trap Spotter confirmed at level 2 (not level 3 as originally logged)
Skills (8 new ranks, 24 total)
Added: Bluff +1, Diplomacy +1, Disable Device +1, Knowledge (Arcana) 1, Knowledge (Religion) 1, Perception +1, Perform (Oratory) unchanged, Stealth +1
Spells Known Added
- 1st: Coin Shot (Bard 1) — ranged touch, 1d6+1/lvl, 20 ft. range
Equipment Changes
- Mithral Chain Shirt (1,100 gp) — light armor, +4 AC, 0% spell failure
- Composite Shortbow (Small, 75 gp) — later ditched; Piercing Crescendo is primary ranged attack
- Coin remaining: 174 gp, 9 sp
Notable Events
- Coin: 174 gp, 9 sp confirmed from FGU XML
Level 4 — Session (between 3 and 5)
Stats Changes
- HP: confirmed in level 5/6 exports
- BAB: +3, CMB: –1, CMD: 13
- Bardic Performance: +1 FCB
Feats
- Extra Performance (level 4 feat) — second pick, +6 more BP rounds/day
- Robert approved swapping original Weapon Finesse pick for this
- Weapon Finesse was taken then reversed — Fitz’s primary attack is Piercing Crescendo (ranged touch using Dex to hit by default), not melee
Ability Score Increase
- Level 4 ASI — not confirmed in FGU XML. Likely applied to Charisma. Confirm.
Skills (8 new ranks, 32 total)
Details partially reconstructed — see level 5 for confirmed state.
Spells Known Added
- 1st: Feather Fall added (confirmed at level 7 — may have been added here or later)
- 2nd (first access): Glitterdust, Mirror Image
Level 5 — Session (confirmed from FGU XML export)
Stats Changes
- HP: 33 (confirmed FGU)
- AC: 18
- BAB: +3, CMB: –1, CMD: 13
- Fort +5 / Ref +9 / Will +6 (FGU totals — medallion +1 included; extra +2 Will source TBD)
- Initiative: +5
- Speed: 20 ft.
- Bardic Performance: 21 rounds/day (4 + 6 Cha + 12 feats + 5 FCB)
- Piercing Crescendo DC: 17 (10 + 2 + 5 Cha — Cha was 20 before eye powder)
- Piercing Crescendo sonic: +2 (½ level 5, rounds down)
- Sneak Attack: +2d6
- Bardic Knowledge: +2 (½ level)
- Lore Master 1/day — new class feature
Eye Powder Event
- Magic item permanently transferred 2 Wis points to Cha
- Wis: 8 → 6 (mod –1 → –3)
- Cha: 20 → 22 (mod +5 → +6)
- Cascading effects: Will save dropped, all Cha-based skills improved, Diversion/Piercing DC improved, BP rounds increased
Skills (40 total ranks confirmed from FGU screenshot)
Bluff 4, Diplomacy 5, Disable Device 5, Escape Artist 2, Knowledge (Arcana) 1, Knowledge (Dungeoneering) 1, Knowledge (Geography) 1, Knowledge (History) 1, Knowledge (Local) 1, Knowledge (Nature) 1, Knowledge (Planes) 1, Knowledge (Religion) 1, Perception 5, Perform (Oratory) 4, Spellcraft 2, Stealth 5
Spells Known (6/4/3 per Robert’s full bard table)
- 0 (6): Detect Magic, Flare, Mage Hand, Mending, Message, Read Magic
- 1st (4): Coin Shot, Cure Light Wounds, Jitterbugs, Summon Monster I (confirm intentional)
- 2nd (3): Glitterdust, Heroism, Mirror Image
Equipment (confirmed FGU)
- Coin: 4 gp + 331 pp
- 7-sided Star Medallion (neck) — +1 all saves, Desna’s symbol
- Potions: CLW ×2→3, CMW ×1→6, Gaseous Form ×1
- Scrolls: Comprehend Languages, Minor Image, See Invisibility, Sleep, Whispering Wind
- Wand of Identify (15 charges), Wand of Silent Image (5 charges)
- Trail Rations ×20, Waterskin added
- Ripnugget’s Keyring, Chieftain Key, Manacles MW ×2 (story/loot items)
Notable Events
- Eye Powder Wis→Cha transfer
- Confirmed: Shortbow ditched (Piercing Crescendo is real ranged attack)
- Weapon Finesse formally confirmed in FGU (hit bonus on rapier corrected to Dex-based)
Level 6 — Session (confirmed from FGU XML export)
Stats Changes
- HP: 44 (confirmed FGU)
- AC: 18 (mithral chain shirt unchanged)
- BAB: +4, CMB: 0, CMD: 14
- Fort +5 / Ref +9 / Will +6 (FGU confirmed)
- Speed: 30 ft. (Boots of Striding and Springing purchased)
- Bardic Performance: 22 rounds/day (+1 FCB; FGU showing 27 — likely undercounting Extra Performance)
- Piercing Crescendo DC: 18 (10 + 3 + 6 Cha)
- Piercing Crescendo sonic: +3 (½ level 6)
- Sneak Attack: +2d6
- Bardic Knowledge: +3 (½ level)
New Class Features
- Shrouded Step (Sp) — Greater Invisibility via bardic performance (standard action, costs 1 BP/round). Persists through attacks. After successful Diversion, can substitute for Stealth check as move action + 1 extra BP.
New Rogue Talent
- Fast Stealth (level 6) — move at full speed using Stealth with no –5 penalty
Feats
- Extra Performance (level 4, confirmed) — Robert approved replacing Weapon Finesse
- ⚠️ Level 5 general feat still not recorded in FGU — needs resolution
Skills (48 total ranks confirmed from FGU screenshot)
Acrobatics 1, Bluff 4, Diplomacy 5, Disable Device 6, Escape Artist 2→3 (then adjusted), Knowledge (Arcana) 2, Knowledge (Dungeoneering) 1, Knowledge (Geography) 1, Knowledge (History) 1, Knowledge (Local) 1, Knowledge (Nature) 1, Knowledge (Planes) 1, Knowledge (Religion) 2, Perception 6, Perform (Oratory) 4, Spellcraft 4, Stealth 6
Spells Known Added
- 1st: Feather Fall confirmed
- 2nd: Invisibility added (4th known — Robert’s expanded table 6/4/4 at level 6… confirm exact table)
- Robert’s spells known table: 6/5/4/2 at level 7 suggests level 6 was 6/4/4/— or similar
Equipment Changes
- Boots of Striding and Springing (5,500 gp) — speed 30 ft., +5 Acrobatics (jumping only)
- Hat of Disguise (1,800 gp) — alter self at will
- Coin: 12 gp + 217 pp (boots + hat = ~7,300 gp spent from 331 pp)
- Composite Shortbow officially removed from active use
Notable Events
- Speed problem solved (boots)
- Disguise capability added (hat)
- Fast Stealth + 30 ft. speed = dramatically improved tactical mobility
- Shrouded Step online — sustained greater invisibility combat loop now available
Level 7 — Current
Stats Changes
- HP: 50 (44 + 4 roll + 2 Con)
- BAB: +5, CMB: +1, CMD: 15
- Fort +5 / Ref +9 / Will +6 (saves unchanged from level 6)
- Speed: 30 ft.
- Bardic Performance: 29 rounds/day (4 + 6 Cha + 12 feats + 7 FCB)
- Piercing Crescendo DC: 18 (unchanged — ½ of 7 = 3, same as level 6)
- Piercing Crescendo sonic: +3 (½ level 7 = 3, unchanged)
- Sneak Attack: +3d6 (Accomplished Sneak Attacker added +1d6)
- Inspire Competence: +3 (up from +2)
- Bardic Knowledge: +3 (½ level, unchanged)
Feats
- Accomplished Sneak Attacker (level 7 feat) — +1d6 sneak attack. Source: Dirty Tactics Toolbox. Can be taken again as long as sneak attack dice ≤ ½ character level (confirm with Robert).
Skills (56 total ranks confirmed from FGU screenshots)
Acrobatics 1, Bluff 5, Diplomacy 5, Disable Device 6, Escape Artist 4, Knowledge (Arcana) 3, Knowledge (Dungeoneering) 1, Knowledge (Geography) 1, Knowledge (History) 1, Knowledge (Local) 1, Knowledge (Nature) 1, Knowledge (Planes) 1, Knowledge (Religion) 3, Perception 6, Perform (Oratory) 5, Sense Motive 1, Spellcraft 5, Stealth 6
Spells Known (6/5/4/2 per Robert)
- 0 (6): Detect Magic, Flare, Mage Hand, Mending, Message, Read Magic
- 1st (5): Coin Shot, Cure Light Wounds, Feather Fall, Jitterbugs, Summon Monster I*
- 2nd (4): Glitterdust, Heroism, Invisibility, Mirror Image
- 3rd (2): Dispel Magic, Good Hope
*Confirm Summon Monster I — intentional or FGU auto-population?
Open Items
- FGU showing 27 BP rounds — should be 29. Fix Extra Performance count in FGU.
- Level 5 general feat still unresolved in FGU.
- Will save extra +2 source — confirm with Robert.
- Summon Monster I confirmation.
History document current as of Level 7. GM: Robert Wilhelm. Campaign: Rise of the Runelords.